Jurnal Penalaran dan Riset Matematika
https://journal.almeeraeducation.id/prisma
<p><strong><a href="https://journal.almeeraeducation.id/prisma"><img src="https://almeera.education/public/site/images/adminalmeera/cover-prisma-issn-min.jpg" alt="" width="1423" height="2012" />Jurnal Penalaran dan Riset Matematika </a></strong>is a national, open access, double-blind peer-reviewed journal published online twice a year (April, October). The focus and scope of the journal are Realistic Mathematics Education, Mathematics Education Design/Development Research, PISA Questions, Mathematical Ability, ICT in Mathematics Education, Lesson Study, and Ethnomathematics. Manuscripts must be original research, written in English or Indonesian, and not submitted simultaneously to other journals or conferences. PRISMA Journal is published by Almeera Education.</p> <p> </p> <table class="data" bgcolor="#EAECEE"> <tbody> <tr valign="top"> <td style="width: 25%;"><strong>Journal title</strong></td> <td><strong>:</strong></td> <td><strong><a href="https://journal.almeeraeducation.id/prisma">Jurnal Penalaran dan Riset Matematika</a></strong></td> </tr> <tr valign="top"> <td style="width: 25%;"><strong>Frequency</strong></td> <td><strong>:</strong></td> <td><strong>April & Oktober<br /></strong></td> </tr> <tr valign="top"> <td style="width: 25%;"><strong>Cetak ISSN</strong></td> <td><strong>:</strong></td> <td><a href="https://drive.google.com/file/d/10Gw5UaV5EN5X0iQzr-SeRRVjfB7aPEB0/view?usp=sharing"><strong>2961-8134</strong></a></td> </tr> <tr valign="top"> <td style="width: 25%;"><strong>Online ISSN</strong></td> <td><strong>:</strong></td> <td><a href="https://drive.google.com/file/d/1ughefvs38LPhjmejP5yw61ZfcGVfy4r9/view?usp=sharing"><strong>2962-4150</strong></a></td> </tr> <tr valign="top"> <td style="width: 25%;"><strong>Editor-in-chief</strong></td> <td><strong>:</strong></td> <td><strong><a href="https://scholar.google.com/citations?user=OkduAG8AAAAJ&hl=id&oi=ao">Andi Mulawakkan Firdaus</a></strong></td> </tr> <tr valign="top"> <td style="width: 25%;"><strong>Publisher</strong></td> <td><strong>:</strong></td> <td><a href="https://almeeraeducation.id/"><strong>Almeera Education</strong></a><em><strong><br /></strong></em></td> </tr> <tr valign="top"> <td style="width: 25%;"><strong>Citation Analysis</strong></td> <td><strong>:</strong></td> <td><a href="https://almeera.education/jrgi/management/settings/-" target="_blank" rel="noopener"><strong>Google Scholar</strong></a></td> </tr> </tbody> </table> <p><a title="Template" href="https://docs.google.com/document/d/1q58FrMLhWwxtDVmgf7IWNQqohF_3ds26/edit?usp=sharing&ouid=105802535334022290205&rtpof=true&sd=true" target="_blank" rel="noopener"><span style="background-color: #014687; color: #fff; display: inline-block; padding: 3px 10px; font-weight: bold; border-radius: 5px;"><strong>Download Template</strong></span></a></p>Almeera Educationen-USJurnal Penalaran dan Riset Matematika2961-8134 MAGICAL NUMBER STAGE: MATHEMATICAL ADVENTURES IN ROLE-PLAYING LEARNING IN GRADE IV OF SD 38 JANNA-JANNAYA
https://journal.almeeraeducation.id/prisma/article/view/561
<p>Mathematics learning achievement among elementary school students is still relatively low, one of the reasons being the predominantly passive teaching approach that minimizes direct student involvement. This study aims to examine the impact of using the <em>role playing </em>method as an instructional approach aimed at achieving the mathematical competence of fourth grade students at SD 38 Janna-Jannaya. This study used a quantitative method through <em>a one group pretest-posttest </em>pre-experimental <em>design. </em>There were 16 students participating in this study, with multiple-choice questions used for the pretest and posttest. The data were analyzed using a paired t-test. The results of data processing showed an increase in the average score from 58.12 to 85.18, accompanied by an increase in learning completeness from 19% to 87.5%. Statistical tests showed a value (Sig.) of 0.000 (< 0.05), which ultimately led to the conclusion that the role-playing method had a significant impact on students' mathematics learning achievement. These findings indicate that the use of the role-playing method not only strengthens conceptual understanding and calculation skills but also fosters collaboration and communication skills among students during the learning process. This study opens up opportunities for further research on the application of role playing in other mathematics topics, different levels of education, or in combination with digital media to optimize student engagement in more interactive learning.</p>Indra Dwi LestariAisyah Nursyam Kiki Henra
Copyright (c) 2025 Jurnal Penalaran dan Riset Matematika
2025-10-302025-10-3042839110.62388/prisma.v4i2.561THE EFFECT OF THE TRADITIONAL MA'GURECCENG GAME IN IMPROVING THE NUMERACY SKILLS OF STUDENTS AT SD NEGERI 24 PANDANG-PANDANG
https://journal.almeeraeducation.id/prisma/article/view/562
<p>Elementary school students need to have numeracy skills from an early age because these skills are an important foundation for solving various everyday problems that require logical thinking. The main objective of this study was to identify the relationship between the use of the traditional game Ma'gurecceng and the level of numeracy skills of students studying at SD Negeri 24 Pandang-Pandang. The use of the traditional game Ma'gurecceng is considered relevant as a learning medium that not only attracts students' interest but is also effective in strengthening their numeracy skills. The research was conducted using a quantitative method with a pre-experimental design in the form of a one-group pre-test-post-test. All 12 fifth-grade students at SD Negeri 24 Pandang-Pandang were selected as participants using a saturated sample method. Data were collected through written tests involving pre-tests and post-tests as well as student response questionnaires. Furthermore, data processing used the Wilcoxon test to compare pre-test and post-test scores. Statistical tests proved that after participating in learning activities with the Ma'gurecceng game, students' numeracy skills increased significantly. The average post-test score (81.58) was higher than the pre-test score (49.92), while the Wilcoxon test using SPSS gave a result (Sig.) of 0.002 (p < 0.05). The questionnaire data showed that 57.5% of respondents "strongly agreed," 42.5% "agreed," with no "disagree" or "strongly disagree" responses. The research findings confirm that the application of the traditional Ma'gurecceng game has a beneficial contribution to improving students' numeracy skills. </p>Asmaul HusnaAisyah NursyamAspikal Aspikal
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2025-10-302025-10-30429210110.62388/prisma.v4i2.562DEEP LEARNING-BASED JIGSAW: BOOSTING STUDENT ENGAGEMENT AND PERFORMANCE IN STATISTISC LEARNING
https://journal.almeeraeducation.id/prisma/article/view/567
<p>Learning statistics remains a persistent challenge for many junior high school students due to abstract concepts and limited engagement in traditional classrooms. Therefore, improving students’ understanding and motivation in statistics learning requires innovative learning models that promote active, meaningful participation. This study investigates the impact of a novel deep learning-based Jigsaw model on Grade VIII students’ engagement and statistics learning outcomes at SMPN 2 Mojosari. Integrating principles of mindful, meaningful, and joyful learning, the model emphasizes understanding, application, and reflection to foster deeper cognitive engagement. Using a quantitative one-shot case study design with 32 students, data were gathered through student activeness questionnaires and statistics achievement tests. Findings reveal that this approach significantly enhances student activeness, promoting collaboration and critical thinking during discussions, presentations, and reflections. Most students demonstrated medium to high engagement levels, while average learning outcomes surpassed the school’s minimum mastery criteria. Given the urgent need to improve statistical literacy and student motivation in junior high schools, the deep learning-based Jigsaw model offers a promising, effective alternative strategy to traditional teaching methods. This research contributes valuable evidence supporting innovative, student-centered learning in mathematics education.</p>Deka AnjariyahFeriyantoRizky Oktaviana Eko Putri
Copyright (c) 2025 Jurnal Penalaran dan Riset Matematika
2025-10-302025-10-304210211110.62388/prisma.v4i2.567 EMPOWERING YOUNG LEARNERS: TALKING STICK WITH QUESTION BOX MEDIA TO BOOST MATHEMATICS ACHIEVEMENT
https://journal.almeeraeducation.id/prisma/article/view/568
<p>This study investigates the effect of the Talking Stick learning model supported by Question Box media on third-grade students’ mathematics achievement at SDN 65 Pajalesang, Palopo City. Employing a pre-experimental One-Group Pretest-Posttest Design with 23 participants, the research utilized mathematics achievement tests, observation sheets, and response questionnaires. Findings revealed a significant improvement in learning outcomes, with average scores rising from 50.00 to 80.52 and an N-Gain of 0.4354 (moderate category). The Wilcoxon Signed Rank Test indicated a significance value of < 0.001, confirming a substantial difference before and after treatment. Students also demonstrated increased motivation, activeness, and confidence in learning. The novelty of this study lies in integrating the Talking Stick model with Question Box media to stimulate active participation and comprehension. The results contribute to innovative mathematics pedagogy by demonstrating an effective, engaging approach to improving elementary students’ learning outcomes.</p>Putri NialAndi Mulawakkan FirdausErnawati
Copyright (c) 2025 Jurnal Penalaran dan Riset Matematika
2025-10-302025-10-304211212010.62388/prisma.v4i2.568TEAM QUIZ LEARNING MODEL: IMPROVING ELEMENTARY SCHOOL STUDENTS' MATHEMATICAL COGNITIVE LEARNING OUTCOMES
https://journal.almeeraeducation.id/prisma/article/view/565
<p>This study aims to examine the effect of the Team Quiz learning model on improving fourth-grade students’ mathematical cognitive learning outcomes in flat shape material at SD Inpres 55 Ambon. Using a quasi-experimental one-group pretest-posttest design, data were analyzed through the Wilcoxon non-parametric test due to non-normal and non-homogeneous distributions. The results yielded a significance value of 0.000 < 0.05, indicating a significant difference before and after the implementation. N-Gain analysis showed high improvement for 2 students (0.71), moderate for 16 students (0.42), and low for 3 students (0.25). These findings confirm that the Team Quiz model effectively enhances mathematical cognitive outcomes. The novelty of this study lies in integrating a competitive and collaborative learning approach to strengthen student engagement and motivation. The results contribute to evidence-based innovations in mathematics education, emphasizing active learning strategies that foster deeper understanding and improved academic performance.</p>Johannis TakariaLa Suha IshabuSamsudin Soumena
Copyright (c) 2025 Jurnal Penalaran dan Riset Matematika
2025-06-302025-06-304212112810.62388/prisma.v4i2.565